Be sure to check you have all the dependencies required in the tab below, in addition to World Update USA
Changes
- Runway starts moved back onto thresholds
- Removed excess tarmacking around the airport
- Apron corners subdivided and smoothed
- Roadway exclusion added to prevent cars from turning around at edge of main tarmac
- Runway and tarmac surfaces darkened to provide better visibility in snow
- Parking designated North will not spawn AI aircraft and so are good places for friends to load in so a parked aircraft does not appear inside them from other people's point of view
Additions
- GA Medium parking for aircraft with wingspans up to 14m radius
- 3D objects and clutter where appropriate
- Night lighting
Fixes
- Removed trees from airport surface and along sea wall
- Tightened up water mask around shore of runway, also removing water over the Rwy14 threshold
- Runway width and length adjusted to match published figures, underlying apron removed
- Thresholds adjusted to match published figures
- Removed approach lights from Rwy14
- REIL added to both runway ends
- P4L/R slope lights properly configured and placed
- Windsocks properly placed and lit
- Beacon properly placed
- Enhanced centerlines and added hold short runway markings
- GA tie down area defined and marked
- Replaced tall office-building generated terminals with more appropriate buildings
Known Issues
- Road exclusions do not actually work yet apparently, so hopefully this will resolve itself in a future update
- Airport code is wrong in the game