GSX PROFILE FOR FLY2HIGH KCRP AIRPORT
This scenery is also one of those where the gates are divided into both gate, parking and ramp category for the terminal.
Made a python file where i sorted the gates i have edited into "Main Terminal" And "Commercial Ramp" Categories. The rest are in the "Parking"
section. This file also sets a custom stop position for all aircraft.
The scenery is also incorrect when looking at Navigraph charts. The picture of the terminal shows what the gates are called in the scenery.
I also edited the 1A-D stands which does not show in Navigraph. The Ramp picture shows where they are and what direction they point.
they are called 1A-D but it only says A-D on the tarmac. I did not edit 3C as it was jammed between 3A and 3B.
Handling agents: American, United, Southwest, Swissport.
Catering: American, LSG, Gate Gourmet and Southwest.
All pushbacks are custom made.
Main Terminal:
Gate 1, 2, 6
Jetway gates edited with 737/320. Max wingspan 40m.
Gate 5B
Walk in gate edited with 737/320. Max Wingspan 40m.
Gate 5A
Jetway gate edited with CRJ900/ATR72. Max Wingspan 31m.
The jetway will reach the door but it opens up in the middle because its not moddelled long enough. FYI.
I disabled the Jetway on 3A because of the same issue but kept this one.
Gate 3A-B
Walk in gates edited with CRJ900/ATR72. Max Wingspan 31m. EJets will work fine. The baggage vehicles will have to circle around the aircraft.
Commercial Ramp:
Stand 1A-D
Edited with ATR 72. Max Wingspan 28m. Will also work with EJETS and CRJ.
Boarding by bus. No pushbacks.
As always you should reposition at the current gate when spawning into the scenery.
INSTRUCTIONS:
Place the files in the \Users\\AppData\Roaming\virtuali\GSX\MSFS folder.
Remember to delete or disable other ini files starting with kcrp.
Remember to disable the GSX jetways.
If you have any suggestions to make or errors to report give a comment.
Regards